This is my best selling game, Scare
Me.
It was developed for and can be played on your XBox360. It's a prank game that you
can use to scare your friends and family.
It includes a bunch of mini games (one, Catacombs, is similar to the very popular
scary maze games now famous on the internet): Private Eye, Catacombs, Dungeon Escape, Spot the Difference,
I MAID A G4ME WITH0UT ZOMBIE5 IN 1T, Scarmio, and The Unknown.
Here's Goony Cru: Day One, a game I
helped a couple of guys develop for the XBox360.
The object of the game is to help the customer reach the teddy bear by using some
grenades! Click on the image to see how.
Yeah, it's a dark and sinister game.
These are some screenshots from Pitfall
II,
a remake I made of Activisions original Atari 2600 game for a coding competition in 2003.
I also created some additional caverns for adventurers to explore if they dared.
This game was once exhibited in Retro Gamer magazine as
"Remake of the Month".
Would you like to play it?
Make sure you unzip the file with the 'Use folder names' option checked.
This is a Tetris-inspired game that I
once made up called Don't Be Square.
The object is to clear the colored blocks on the right side using the same colored falling
shapes in order to reveal a hidden phrase on the left side,
which you then must solve to clear the board. I even created a few short songs for
this game.
This is a Jacks or Better
poker game that I made.
It works just like a real slot machine except the credits aren't real cash ;(
I also made a Baccarat game.
It's pretty fun to play too. The second pic shows the administration screen I made
for it.
This game works like a real casino 'slot' machine and automatically adjusts the 'Pay Back
Rate' if the player is winning or losing too much.
Note that not all of these graphics are my own.
This is the beginnnings of a
submarine game called Sea Battle that I was working on once upon a time.
I never finished it but this screenshot eventually ended up in my Scare Me game.
The second pic shows some of the graphics that I
created for the game.
A screenshot of a Pacman
game I once coded in QuickBasic.
All of the graphics are drawn with just plain code.
Would you like to play it?
(Note: Runs on 32-bit (x86) computers only)
Here's a screenshot of a remake I
did of an old DOS puzzle game.
I improved it substantially by giving it mouse support.