Coming soon...

Show Index
Sorry! but this tutorial/example page hasn't been created yet.   Check back soon to see if we've gotten around to completing it.

Some of it's features include:
-Feature A
-Feature B
-etc.

Jump ahead to see the final result...

placeholder image

Start with setting up graphics:

Graphics 800,600, 0, 1					;2D graphics at a resolution of 800x600
Text 400, 300, "Loading...", 1				;Write a temp message (could display an image here too)

Define Types:

;Define Types						;Use Types to store sprite information
Type SpriteATYPE					;Set up the SpriteA type
	Field ID					;Type of sprite (1=Player, 2=Enemy_type1, etc., ...)
	Field X#					;X World position
	Field Y#					;Y World position
	Field rotation					;Current rotation of sprite
	Field velocity#					;Sprite velocity
End Type

To do:

 

 

And here is the entire code pieced together and using temporary objects as placeholders so that you can immediately run it to see how it works.

Keys used in this example:

keyboard.jpg (7994 bytes)

	
? key		?

If you've reached this page and there's no index on the left, Click here to show the Index Page